All the images were captured from the public early access game that was available on Steam in 2024 and edited together in Photoshop for this post.
I was responsible for the character & weapon high-poly, low-poly, textures and Unreal integration for this Grozz variant. The base model for Grozz (high-poly, low-poly & textures) was created by Rob Corcoran.
Many thanks to my former lovely team at NaturalMotion Ltd, one of the best teams I worked with in the games industry: Rob Corcoran, Matt Knifton, George Brierley, Lauren Lapierre Armande, Mark Brassington, David Sousa, Josh Pears, Anna Kay, Luke Kendall and the extended art leadership team: Ben Brudenell, Betty Le Bon, Ross Burt for offering a very friendly environment to work in.
All rights reserved to Disney Inc, Take-Two Inc - Zynga, NaturalMotion & Boss Alien.