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Tibi Neag
Tibi Neag
Senior Character Artist
Cluj-Napoca, Romania

Summary

Portfolio: https://linktr.ee/tibineag

Senior Character Artist with 10+ years of experience in the games industry. Worked on AAA titles & mobile titles, can comfortably create highly realistic AAA characters or stylised characters.

WORK STATUS - No Visa needed for EU + UK

SKILLS
- good eye for character design
- adaptable to new technologies
- positive, team-oriented attitude
- proficient at high polygon sculpting
- proficient at texturing game characters
- keen eye for detail, realism & stylised art
- ability to create efficient UV layouts for low-poly characters
- proactive, self-motivated, can work without direct supervision
- ability to derive a well structured low-poly model from the high poly model
- ability to creatively translate concepts and ideas into authentic characters
- good understanding of human anatomy and representing anatomy in topology
- ability to create all needed textures for creating photorealistic looking humans
- ability to learn/understand new techniques and software packages in a fast manner
- ability to create game ready assets, that work well within given technical limitations
- proficient in modelling organic character elements and non-organic character elements
- ability to create in-game characters from scratch following concept art or art direction by following strict technical requirements

SOFTWARE SKILLS
3DS Max - Proficient
Adobe Suite - Proficient
Maya - Highly Proficient
Unreal Engine - Proficient
ZBrush - Highly Proficient
Marvelous Designer - Proficient
Substance Painter - Highly Proficient

LANGUAGES
English - Full Professional Proficiency, CEFR - C2
Romanian - Native/ Bilingual Proficiency

Skills

3D ModelingDigital SculptingTexturingUV Mapping3D VisualizationCharacter ModelingHard Surface ModelingRenderingIllustrationSubstance PainterMarvelous DesignerStylizedReal-Time3d character creation3d printing sculptingOrganic sculptingCreature sculptingRealistic charactersAnatomyStylized charactersGame Development3DS MaxMayaZbrushKeyshotRealismGame CharactersUnreal Engine

Software proficiency

Unreal Engine
Unreal Engine
MetaHuman Creator
MetaHuman Creator
ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Blender
Blender
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Premiere
Premiere
Xgen
Xgen
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
xNormal
xNormal
V-Ray
V-Ray
ArchiCAD
ArchiCAD

Reel

Productions

    • Video Game
      MindsEye
    • Year
      2025
    • Role
      Senior Character Artist
    • Company
      Build A Rocket Boy Ltd
    • Mobile Game
      Star Wars Hunters
    • Year
      2024
    • Role
      Senior Character Artist
    • Company
      NaturalMotion Ltd
    • Video Game
      The Devil In Me
    • Year
      2022
    • Role
      Character Artist
    • Company
      Supermassive Games Ltd
    • Video Game
      House Of Ashes
    • Year
      2021
    • Role
      Character Artist
    • Company
      Supermassive Games Ltd
    • Video Game
      Little Hope
    • Year
      2020
    • Role
      Character Artist
    • Company
      Supermassive Games Ltd
    • Video Game
      Man of Medan
    • Year
      2019
    • Role
      Character Artist
    • Company
      Supermassive Games Ltd
    • Mobile Game
      Iron Blade
    • Year
      2017
    • Role
      Character Artist
    • Company
      Gameloft
    • Mobile Game
      Counter Assault Forces
    • Year
      2016
    • Role
      Character Artist
    • Company
      Ovi-Lex Software

Experience

  • Senior 3D Modeller at Steelcase Inc.
    Cluj-Napoca, RO
    April 2026 - Present

    - Full-time/ Hybrid work

    - 3DS Max hard-surface modelling for real-time environments

    Software: 3DS Max, PTC Creo

  • Senior Character Artist at Tibi Neag Freelance
    Cluj-Napoca, RO
    March 2026 - Present

    - Fully Remote/ B2B Contract & Freelance work

    - Freelance work on a variety of projects, from AAA game character art, to mobile character art, to VFX characters to marketing/ advertising in a variety of styles, from highly realistic to stylised.

    Software: Unreal Engine 5, ZBrush, Maya, X-Gen, Marvelous Designer, Substance Painter, Photoshop, Marmoset Toolbag

  • Senior Character Artist at Build A Rocket Boy
    Guildford, GB
    January 2023 - December 2025

    - Worked as a Senior Character Artist on Everywhere, MindsEye (PC, PS, X-Box) & other AAA titles.

    - Everywhere - stylised community game, build & play with others in a shared world.

    - MindsEye - hyper-realistic story-driven, futuristic, action-adventure AAA game.

    - Successfully launched the AAA title - MindsEye while working at Build A Rocket Boy.

    - Created over 30+ stylised complete game characters for Everywhere from high-poly to textured game models that were skinned & rigged in Maya for Unreal Engine 5.

    - Created several realistic character models, clothing items & props for MindsEye.

    - Software: Unreal 5, Maya, Zbrush, Marvelous Designer, Substance Painter, Photoshop, P4V, JIRA, Miro, Confluence

    - MindsEye trailer: https://www.youtube.com/watch?v=mVJGk2mvPI4

    - Everywhere trailer: https://www.youtube.com/watch?v=90FNVadJP6s

  • Lead Character Artist at Jagex
    Guildford, GB
    October 2022 - January 2023

    - Worked as a Lead Character Artist on RuneScape: Dragonwilds

    - Provided line management to the character art team, was responsible for the delivery of quality character art.

    - Successfully launched the first playable milestone of the AA title RuneScape Dragonwilds: https://www.youtube.com/watch?v=qNUllLcuZVM

    - Contributed towards the character art production pipeline.

    - Reviewed assets to maintain consistent quality and provided feedback & critique.

    - Software: Unreal, Maya, Zbrush, Substance Painter, Photoshop, Perforce, JIRA, Confluence, Miro, ShotGrid

  • Senior Character Artist at NaturalMotion Ltd
    Guildford, GB
    April 2021 - September 2022

    - Worked as a Senior Character Artist at BossAlien/ NaturalMotion/ Zynga/ TakeTwo

    - Created over 20+ stylised characters for the successfully launched multi-platform title Star Wars Hunters: https://www.youtube.com/watch?v=qdiTie_JZPQ

    - Character modeling, sculpting, texturing and shading using a stylized PBR workflow in Unreal Engine.

    - Created facial blend shapes for multiple humanoid & creature like characters.

    - Collaborated with the Star Wars Hunters concept art, technical art, animation and marketing teams to coordinate the final delivery of the characters I created.

    - Helped junior colleagues through the character creation pipeline.

    - Provided feedback to outsourcing partners.

    Software used: Maya, ZBrush, Keyshot, Photoshop, Unreal Engine, Substance Painter, Perforce, JIRA, Notion, Miro, Confluence

  • Character Artist at Supermassive Games
    Guildford, GB
    November 2018 - April 2021

    - Worked as a Character Artist at Supermassive Games

    - Successfully launched the first four AAA games from the The Dark Pictures Anthology

    - Created realistic, photo-real characters for AAA titles on multiple platforms that met art direction requirements whilst adhering to technical restrictions.

    - Used production design art packs and concept art to create highly detailed character models.

    - Defined optimal workflows for character assets generation.

    - High-end character modelilng, sculpting and shading using the PBR workflow in Unreal Engine.

    - Worked on the first four Dark Pictures Anthology titles: Man of Medan (2019) https://www.youtube.com/watch?v=OQvo4-Ly-sA, Little Hope (2020) https://www.youtube.com/watch?v=Uu8mT6rUMt4, House Of Ashes (2021) https://www.youtube.com/watch?v=QBZgZdC989c, The Devil in Me (2022) https://www.youtube.com/watch?v=Nn5dK65VugY



    Software used: Maya, ZBrush, Photoshop, Unreal Engine, Substance Painter, Marvelous Designer, JIRA, Perforce

  • Character Artist at Gameloft
    Cluj Napoca, RO
    January 2016 - October 2018

    - Worked as a Character Artist at Gameloft

    - Successfully launched the iOS/ Android/ Windows title: Iron Blade in May 2017.

    - Created over 30+ stylised characters, armours & weapons for Gameloft's Iron Blade title.

    - Iron Blade trailer: https://www.youtube.com/watch?v=YJuZbITFDFw

    - Character modeling, sculpting, texturing and shading using a stylized PBR workflow in the Gameloft proprietary engine.

    - Created the complete appearance of a 3D game character at the quality required by the next-gen mobile market (Apple iPhone, Android, Nintendo Switch).

    - Created the textures, optimized the geometry of the character using the in-house tools to export and check the result in-game.

    Software: Zbrush, XNormal, Photoshop, 3D Studio Max, Substance Painter, Proprietary Engine, Marmoset Toolbag, Marvelous Designer, JIRA, Tortoise SVN

  • Character Artist at Tibi Neag Freelance
    Cluj Napoca, RO
    July 2012 - October 2018

    - Portfolio: https://tibineag.artstation.com/

    - Worked as a Freelance Character Artist from July 2012 until October 2018

    - Worked on a variety of projects, from 2D illustrations to 3D game characters to 3D print ready models.

    - Successfully launched the "Counter Assault Forces" mobile title as a contract 3D Character Artist for Ovi-Lex Software, a title for which I created several modern soldiers from concept to skinned & rigged game models in 3DS Max for Unity.

    Software: Unity, 3D Studio Max, Zbrush, Marvelous Designer, V-Ray, Ornatrix, Mudbox, Keyshot, XNormal, Photoshop, Substance Painter, Marmoset Toolbag

  • 3D Artist at Steelcase Inc.
    Cluj Napoca, RO
    October 2013 - April 2015

    - Worked as a 3D Artist & Render Artist at Steelcase

    - Modeled complex high-poly Steelcase furniture products that closely follow advanced Pro Engineer CAD models using 3DS Max.

    - Modeled, UV mapped and textured low-poly Steelcase assets for Unity and Unity based web platforms.

    - Rendered Steelcase high-poly products using V-Ray 3.0 for different uses: beauty renders, 360 viewer

    renders, close-up & detail renders.

    - Created V-Ray materials with a high degree of realism as requested by the corporate standard.

    Software: V-Ray, Photoshop, Pro-Engineer, 3D Studio Max, Unity, Windchill, ProEngineer