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Tibi Neag
Tibi Neag
3D Character Artist @ Supermassive Games
Guildford, United Kingdom

Summary

Tibi Neag - 3D Character Artist

Contact: neag.tibi at gmail.com

PORTFOLIO

https://tibineag.artstation.com/

SKILLS
- ability to create in-game characters from scratch following concept art or art direction by following strict technical requirements
- good eye for character design
- proficient in modeling organic character elements and non-organic character elements
- proficient at high polygon sculpting
- proficient at texturing game characters
- ability to derive a well structured low-poly model from the high poly model
- ability to create efficient UV layouts for low-poly characters
- ability to learn/understand new techniques and software packages in a fast manner
- good understanding of human anatomy and representing anatomy in topology
- ability to create all needed textures for creating photorealistic looking humans
- ability to create game ready assets, that work well within given technical limitations
- adaptable to new technologies
- ability to creatively translate concepts and ideas into authentic characters
- keen eye for detail and realism
- positive, team-oriented attitude
- proactive, self-motivated, can work without direct supervision

SOFTWARE SKILLS

ZBrush - Proficient
Maya - Proficient
3D Studio Max - Proficient
Marvelous Designer - Proficient
Substance Painter - Proficient
Photoshop - Proficient
Unreal Engine - Proficient
Marmoset Toolbag - Proficient

LANGUAGES
English C2 Level – Written, Spoken, Understanding
German B1 Level – Written, Spoken, Understanding
Romanian Native Level – Written, Spoken, Understanding

Skills

3D ModelingDigital SculptingTexturingUV Mapping3D VisualizationCharacter ModelingHard Surface ModelingRenderingIllustrationMarvelous DesignerReal-Time3d character creation3d printing sculptingAnatomyRealistic charactersGame Development3DS MaxMayaZbrushRealismGame CharactersUnreal EngineSubstance Painter

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
xNormal
xNormal

Reel

Productions

  • 2
    • Video Game
      Man of Medan
    • Year
      2019
    • Role
      3D Character Artist
    • Company
      Supermassive Games Ltd
  • Ib
    • Mobile Game
      Iron Blade
    • Year
      2017
    • Role
      3D Character Artist
    • Company
      Gameloft
  • 3
    • Mobile Game
      Counter Assault Forces
    • Year
      2016
    • Role
      3D Character Artist
    • Company
      Ovi-Lex Software

Experience

  • 3D Character Artist at Supermassive Games
    Guildford, United Kingdom
    November 2018 - Present

    - Full time/ Permanent contract

    - Currently working on the Dark Pictures series.

    - Creating realistic, photo-real characters for AAA titles on multiple platforms that meet art direction requirements whilst adhering to technical restrictions.

    - Using production design art packs and concept art to create highly detailed character models.

    - Defining optimal workflows for asset generation.

    - High-end character modeling, sculpting and shading using the PBR workflow in Unreal Engine.

    Software used:

    - Maya

    - Z-Brush

    - Substance Painter

    - Photoshop

    - Marvelous Designer

    - Unreal Engine

  • 3D Character Artist at Gameloft
    Cluj Napoca, Romania
    January 2016 - October 2018

    - Full time/ Permanent contract

    - Published the succesful iOS/ Android/ Windows title: Iron Blade in May 2017.

    - Creating the complete appearance of a 3D game character at the quality required by the next-gen mobile market (Apple iPhone, Android, Nintendo Switch).

    - Creating the textures, optimizing the geometry of the character, using the in-house tools to export and check the result in-game.

  • 3D Character Artist at Tibi Neag Freelance
    Cluj Napoca, Romania
    July 2012 - October 2018

    - 3D Character Artist freelance role from July 2012 until October 2018, after graduating as an Architect from the Technical University of Cluj-Napoca.

    - Worked on a variety of projects, from 2D illustrations to 3D game characters to 3D print ready models.

    - Delivered the mobile title "Counter Assault Forces" as a contract 3D Character Artist for Ovi-Lex Software, a title

    for which I created several modern soldiers from concept to completion.

  • 3D Artist at Steelcase Inc.
    Cluj Napoca, Romania
    October 2013 - April 2015

    - Full time/ Permanent contract

    - Modeling complex high-poly Steelcase furniture products that closely follow advanced Pro Engineer CAD models

    using 3DS Max.

    - Modeling, UVW mapping and texturing low-poly Steelcase assets for the real-time platforms.

    - Rendering Steelcase high-poly products using V-Ray 3.0 for different uses: beauty renders, 360 viewer

    renders, close-up & detail renders.

    - Creating complex V-Ray materials with a high degree of realism as requested by the corporate standard.