All the images were captured from the public early access game that was available on Steam in 2024 and edited together in Photoshop for this post.
I was responsible for part of the character high-poly elements (mainly for the head, hoodie, visor, scarf), for the character low-poly & textures and Unreal integration for this Imara Vex variant.
George Brierley created most of the character high-poly, weapon high-poly, low-poly & textures for this variant.
Many thanks to my former lovely team at NaturalMotion Ltd, one of the best teams I worked with in the games industry: Rob Corcoran, Matt Knifton, George Brierley, Lauren Lapierre Armande, Mark Brassington, David Sousa, Josh Pears, Anna Kay, Luke Kendall and the extended art leadership team: Ben Brudenell, Betty Le Bon, Ross Burt for offering a very friendly environment to work in.
All rights reserved to Disney Inc, Take-Two Inc - Zynga, NaturalMotion & Boss Alien.