Hi guys!
This is one of the NPC game characters I created for Gameloft's Iron Blade, Royal Guard 2.
I was responsible for:
- modeling and sculpting the high poly model
- low poly model
- baking the additional maps for Substance Painter
- editing the final textures for the character showcase
Software used: ZBrush, 3DS Max, Substance Painter, Photoshop, Marmoset Toolbag, Keyshot, Proprietary Engine
The textures used were authored at 4k for marketing purposes and scaled down to 1k in-game.
Concept Art: Gameloft
Basemesh: Viorel Rai
Initial textures: Pal Gyorgy Berszan
Thanks!
Iron Blade Character Showcase: Royal Guard